In general, every feature goes through the following steps:Īs you may have already gathered, different features are living in different stages on this list right now. Our determination of minimum and recommended specs for day 1 is based on our best understanding of what machinery will provide the best experience across the widest possible range of gameplay scenarios. We’ll do our best to communicate when future updates contain meaningful performance improvements, so watch this space. The game is undergoing continuous optimization, and performance will improve over the course of Early Access. To address those who are worried that this spec will never change: KSP2’s performance is not set in stone. I’d like to provide some details here about how we arrived at those specs and what we’re currently doing to improve them. We will update these spec recommendations as the game evolves.īelow is an updated graphic for recommended hardware specs: We’ve chosen to be conservative for the time being, in order to manage player expectations. The game is certainly playable on machines below our min spec, but because no two people play the game exactly the same way (and because a physics sandbox game of this kind creates literally limitless potential for players to build anything and go anywhere), it’s very challenging to predict the experience that any particular player will have on day 1. It was confusing and distressful for many of you, and we’re here to provide clarity. I’ve connected with multiple teams within Intercept after ingesting feedback from the community and I’d like to address some of the concerns that are circulating regarding KSP 2 performance and min spec.įirst and foremost, we need to apologize for how the initial rollout of the hardware specs communication went. Hey Kerbonauts, KSP Community Lead Michael Loreno here.
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